PublishersNow inviting studios and publishers with a LAN game. Submit yoursGot a LAN game? Submit it

For game studios & publishers

Your game had a LAN mode.
Let’s turn it back on.

LAN Party Live runs LAN parties, seat by seat. Share your game’s source code with us: we port it, put it on every party on the platform, and you earn a share of every seat it’s played on. Your classic, back on a table full of screens.

  • We do the porting
  • We run the servers
  • Open source is optional
Example
Your GameLAN mode since 1999
3 parties live
Parties38
Seats512
Hours played1,204
Hours played per week
12 weeks agothis week
  • Frag Fest Winter Edition16 seats · 2h 41m
  • Attic LAN #128 seats · 1h 05m
  • Office Friday Night24 seats · 0h 37m

Classics whose code went open, on the LAN tonight


Why bring your game

That LAN mode you shipped still works. Right now it earns nothing.

Every weekend, groups of friends haul their PCs to someone’s attic, office or community hall and argue about what to play. We put your game on that list.

Old code, new revenue

A finished game with a working multiplayer mode is the cheapest revenue you’ll ever have. You get a share of every seat at every party it’s played at.

We do the porting

Ancient compilers, DirectX 6, IPX netcode: our problem. We bring it to modern PCs and, where it fits, straight into the browser. No team needed on your side.

We run the servers

Every party gets its own dedicated server, started by the host with one click. You never touch infrastructure, support tickets or patches.

Your brand on the big screen

Cover art, credits and a link to your store page, right in the party hub where everyone picks the next game. Remaster coming? This is where the fans are.

A new generation of players

LAN parties are where friends hand each other games. Half the room wasn’t born when your classic shipped. One night later, they’re hooked.

You stay in control

Private licence or open source: your call. You approve the port before it goes live, and you can pull your game whenever you want.


How open

Share as much as you’re comfortable with.

Releasing source code publicly is a big step for a studio, so it’s not a condition. Pick the level that fits your game and your lawyers.

Private licence

The source comes to us and nobody else.

  • Under NDA, never published
  • We port and host it on LAN Party Live only
  • You get our changes back
Biggest impact

Open source

You release the code; the game data stays yours.

  • Your licence: GPL, MIT or your own
  • We build and host the official LAN edition
  • A community that keeps it alive, and a headline that writes itself

Server only

Just the dedicated server, as code or a build.

  • The quickest start
  • Players use the copy they own
  • Upgrade to a full port any time

Founding partners

Exclusive

Go exclusive.
Earn more.

Make LAN Party Live the official home of your game at LAN parties. Exclusive partners get a higher rate, the best spot in every party hub and the first slot in our porting queue.

Founding-partner spots are limited, and the terms you sign now stay yours.

What you getNon-exclusiveExclusive
Your rateStandardHigher
In the party hubIn the game listFeatured on top
PortingIn the queueFirst in line
LaunchListedAnnounced as the Official LAN Edition
Founding-partner badgeNoYes, for good

Exclusive only where it counts: hosted LAN parties. Your own sales, online play, Steam, consoles and remasters stay entirely yours. Open-sourcing your code works too: the official LAN edition, the name and the game data are what’s exclusive.


Revenue share

Played more, earn more. Every seat, every night.

Hosts pay €9 per seat for their party. A share of that goes to the games that were actually played, weighted by playtime. No guesswork, no flat fee: if they can’t stop playing yours, you earn the most.

One party, one night

Example: 16 seats, 20:00 to 03:00

20:0022:0000:0002:0003:00
  • Your game 3h 13m
  • Game B 1h 20m
  • Game C 1h 03m
  • Game D 0h 46m

What that night earns you

Seats
16 × €9 = €144
Time spent gaming
6h 22m
Your game’s part of it
51%
Your share of the night€144 × 51% × your rate

Your rate is agreed with you before anything goes live, and is higher if you go exclusive. After every party you get a statement: seats, playtime and what it earned.


How it works

From a dusty repo to a room full of players.

  1. Submit your game

    Tell us about it with the form below. A title and an email is enough to start.

  2. We agree the terms

    How open, your rate, what players need. One short licence in plain English, signed before you share a line of code.

  3. We port and you approve

    We get it running on today’s machines and in the party hub. You play it first, and nothing goes live without your OK.

  4. It goes live

    Hosts add it to their party. Players join with a click. You get a statement after every party it’s played at.

Submit your game

Put your game back on the LAN

Big studio or solo developer, 1998 or last year: if it has a LAN or local multiplayer mode, we want to hear about it.

  • A share of every seat it’s played on
  • Porting and hosting by us, at no cost to you
  • Private licence, open source or server only
  • A higher rate for exclusive founding partners
  • Nothing is shared or signed by sending this form

About you

Your game

Multiplayer (pick all that apply)
What could you share?
Open source?
Do you hold the rights?
Exclusive with LAN Party Live? (for hosted LAN parties)

Nothing is shared or signed by sending this. We read every submission ourselves and reply by email.

FAQ

Questions publishers ask

Do we have to open-source our game?

No. With a private licence the source comes to us only, under NDA, and is never published. Releasing it as open source is an option, not a condition.

Who owns the code and the changes you make?

You keep every right to your game. What we change to port it is yours to have too: you get our changes, so a remaster or re-release can start from them.

How much do we earn?

A share of the seat price of every party your game is played at, weighted by how much of the night it was played. We agree the percentage with you before anything goes live, and you get a statement for every party.

Source code only, or the game data too?

The code makes it run, the data (maps, art, sound) makes it your game, so ideally both. If parts are licensed from others, like music, we leave those out or replace them.

What kind of games are you looking for?

Any game with a LAN or local multiplayer mode, old or new, from big studios and solo developers alike. We have already brought games written in C, C++ and Object Pascal to the browser.

Do players need to own the game?

Your call. Many classics work best free to play at the party, with a link to your store page right in the hub. If you prefer, only players who own a copy can join.

What does exclusive mean, exactly?

LAN Party Live becomes the only hosted LAN party service for your game, for a term we agree together. It covers that and nothing else: your own sales, online play, other stores, consoles and remasters stay entirely yours. In return you get a higher rate, featured placement in every party hub and the first slot in our porting queue.

Can we pull our game later?

Yes. Tell us and it comes off the platform; parties that are already booked get to finish their night. With an exclusive deal, the exclusivity runs for the term you agreed.

What’s the story behind LAN Party Live?

LAN Party Live was born from a simple idea by founder Robert Winters: a year-end LAN party with friends should be about gaming, not organising and hunting down (often buggy) LAN games. When he realised he would miss the annual tradition because he was travelling, he built a platform to automate the logistics so the party could run itself, while still letting him dip in remotely for a game or two. The goal? Less organising, more gaming, and nobody left out.

Ten friends. One room.
Your game.

Somewhere this weekend, a table full of PCs is deciding what to play next. Let’s make it yours.

Submit your game